If it's a Wand of Haste, or Wand of Heal Wounds, these are the best wands for the whole game, and you definitely want to hang on to them. If still nothing happens, try it on a wall that is near the edge of your line of sight, in case it is a Wand of Disintegration. If nothing happens when you try it on an enemy, wait until you are in a safe area and try it on yourself. Some wands won't affect the undead, and this is why you want to use it on a living creature. The reason for this is if it happens to be something powerful, such as a Wand of Haste, you really don't want to use it on something strong. As soon as you find a new wand, try it out on the next weak, living creature you see. They are another one that it's good to try out as soon as you find them. Once you have identified two item-targeting scrolls, you know what the third one is. If it doesn't work on that, I next try it on a piece of armour, as I find Enchant Armour next most common/useful. In my experience, the most common of these is Identify Item, so the first time I find a scroll which requests an item, I try it on an unidentified potion. If the scroll requests a target item, it is one of three scrolls: Identify Item, Enchant Armour, or Recharge Wand. This prevents me from wasting either an ID scroll or a Remove Curse scroll. Right at the very beginning, though, I usually wait to begin IDing scrolls until I have at least one unidentified potion, and have equipped a cursed item. Later in the game, any new scrolls are most likely quite powerful, so I use ID scrolls on them. ![]() I used to quaff-ID my potions, but recently discovered it works much better to do it this way.Īs soon as I find a new scroll, I immediately read it, at least early in the game. Scrolls don't really have any very bad effects so long as you're not in combat, but a potion can easily kill you if you use it at the wrong time. I would recommend read-IDing scrolls out of combat, and then using your Identification scrolls to ID your potions.
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